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Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.m4v 176.8 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.m4v 166.92 MB
Project 3 Creating UV's in Headus and 3DS Max/05 UVing Part 3.m4v 134.24 MB
Project 1 Basics of Modeling for Games/13 Edge Creasing.m4v 124.73 MB
Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.m4v 118.86 MB
Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.m4v 104.66 MB
Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.m4v 104.48 MB
Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.m4v 103.56 MB
Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.m4v 102.19 MB
Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.m4v 101.66 MB
Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.m4v 97.62 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.m4v 97.61 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.m4v 97.49 MB
Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.m4v 95.9 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.m4v 95.21 MB
Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.m4v 94.88 MB
Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.m4v 90.9 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.m4v 90.78 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.m4v 90.02 MB
Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.m4v 88.11 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.m4v 87.91 MB
Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.m4v 87.76 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.m4v 85.94 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.m4v 82.58 MB
Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.m4v 82.03 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.m4v 81.15 MB
Project 10 Creating a Prop From a Concept/04 Modeling Montage.m4v 79.65 MB
Project 10 Creating a Prop From a Concept/04 Modeling Montage (2).m4v 79.65 MB
Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.m4v 76.12 MB
Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.m4v 74.29 MB
Project 10 Creating a Prop From a Concept/07 Modeling Montage.m4v 72.46 MB
Project 10 Creating a Prop From a Concept/07 Modeling Montage (2).m4v 72.46 MB
Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.m4v 70.59 MB
Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.m4v 70.58 MB
Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.m4v 70.28 MB
Project 4 Tuning Texture Maps/08 Modeling in Engineering Components.m4v 69.46 MB
Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.m4v 69.14 MB
Project 1 Basics of Modeling for Games/04 Texel Density Continued.m4v 68.29 MB
Project 4 Tuning Texture Maps/17 More UVs.m4v 68.02 MB
Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.m4v 66.61 MB
Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.m4v 66.51 MB
Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.m4v 66.43 MB
Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.m4v 66.37 MB
Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.m4v 66.35 MB
Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.m4v 65.78 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.m4v 65.73 MB
Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.m4v 65.6 MB
Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.m4v 65.55 MB
Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.m4v 65.18 MB
Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.m4v 64.55 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.m4v 64.52 MB
Project 10 Creating a Prop From a Concept/06 Knowing your Industry.m4v 64.19 MB
Project 10 Creating a Prop From a Concept/06 Knowing your Industry (2).m4v 64.19 MB
Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.m4v 64.13 MB
Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.m4v 63.86 MB
Project 1 Basics of Modeling for Games/08 Modeling with Booleans.m4v 63.72 MB
Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.m4v 63.7 MB
Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.m4v 63.54 MB
Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.m4v 63.45 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v 63.29 MB
Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.m4v 62.03 MB
Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.m4v 61.4 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.m4v 60.55 MB
Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.m4v 59.88 MB
Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.m4v 59.56 MB
Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.m4v 59.27 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.m4v 59.19 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.m4v 59.14 MB
Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.m4v 59.11 MB
Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture (2).m4v 58.53 MB
Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.m4v 58.53 MB
Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.m4v 58.5 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.m4v 58.02 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.m4v 57.89 MB
Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.m4v 57.84 MB
Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.m4v 56.53 MB
Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.m4v 55.41 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.m4v 54.88 MB
Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.m4v 54.87 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.m4v 54.87 MB
Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.m4v 54.19 MB
Project 3 Creating UV's in Headus and 3DS Max/06 UVing Part 4.m4v 53.74 MB
Project 4 Tuning Texture Maps/07 Connecting and Positioning Assets.m4v 53.22 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.m4v 53.22 MB
Project 3 Creating UV's in Headus and 3DS Max/07 UVing Part 5.m4v 52.54 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.m4v 52.11 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.m4v 51.57 MB
Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.m4v 51.4 MB
Project 3 Creating UV's in Headus and 3DS Max/04 UVing Part 2.m4v 51.33 MB
Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.m4v 50.51 MB
Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.m4v 50.42 MB
Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.m4v 49.6 MB
Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.m4v 49.05 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.m4v 48.39 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.m4v 48.31 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.m4v 47.72 MB
Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.m4v 47.66 MB
Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.m4v 46.93 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.m4v 46.81 MB
Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.m4v 46.49 MB
Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.m4v 46.42 MB
Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.m4v 46.11 MB
Project 8 Creating a Tileable Floor Asset/12 Layering Passes.m4v 46 MB
Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.m4v 45.95 MB
Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.m4v 45.89 MB
Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.m4v 45.69 MB
Project 10 Creating a Prop From a Concept/03 Understanding the Workflow (2).m4v 45.69 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.m4v 45.5 MB
Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.m4v 45.23 MB
Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.m4v 45.16 MB
Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.m4v 44.59 MB
Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.m4v 43.93 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v 43.87 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.m4v 43.85 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.m4v 43.76 MB
Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense (2).m4v 43.75 MB
Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.m4v 43.75 MB
Project 10 Creating a Prop From a Concept/12 Examples of Altasing (2).m4v 43.72 MB
Project 10 Creating a Prop From a Concept/12 Examples of Altasing.m4v 43.72 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.m4v 43.15 MB
Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.m4v 42.82 MB
Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing (2).m4v 42.56 MB
Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.m4v 42.56 MB
Project 8 Creating a Tileable Floor Asset/04 Adding Detail to Tiles Part 2.m4v 42.32 MB
Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.m4v 42.12 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.m4v 41.94 MB
Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.m4v 41.07 MB
Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.m4v 39.67 MB
Project 10 Creating a Prop From a Concept/11 Implementing Atlasing (2).m4v 39.67 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.m4v 39.36 MB
Project 8 Creating a Tileable Floor Asset/05 Adding Detail to Tiles Part 3.m4v 37.44 MB
Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.m4v 36.55 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.m4v 35.74 MB
Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing (2).m4v 35.6 MB
Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.m4v 35.6 MB
Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.m4v 35.52 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.m4v 35.51 MB
Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.m4v 35.15 MB
Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.m4v 34.38 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.m4v 34.3 MB
Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model (2).m4v 34.25 MB
Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.m4v 34.25 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.m4v 33.61 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.m4v 33.43 MB
Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.m4v 33.37 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.m4v 33.32 MB
Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.m4v 33.18 MB
Project 1 Basics of Modeling for Games/09 Spline Modeling.m4v 32.64 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.m4v 32.21 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.m4v 32.02 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.m4v 31.98 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.m4v 31.96 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.m4v 31.54 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.m4v 31.51 MB
Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference (2).m4v 31.41 MB
Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.m4v 31.41 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.m4v 31.12 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.m4v 31.08 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.m4v 29.91 MB
Project 10 Creating a Prop From a Concept/09 Final Tweaks (2).m4v 29.85 MB
Project 10 Creating a Prop From a Concept/09 Final Tweaks.m4v 29.85 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.m4v 29.74 MB
Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.m4v 29.65 MB
Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets (2).m4v 29.65 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/03 Spline Modeling Game Assets P2.m4v 29.61 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.m4v 28.96 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.m4v 28.66 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.m4v 28.48 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.m4v 26.56 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/04 Detailing Game Assets P1.m4v 25.56 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.m4v 25.04 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/06 Adding Functional Ornate Details P1.m4v 24.66 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02 Spline Modeling Game Assets P1.m4v 24.65 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.m4v 24.6 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.m4v 21.69 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/05 Detailing Game Assets P2.m4v 21.42 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.m4v 21.29 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/07 Adding Functional Ornate Details P2.m4v 20.14 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.m4v 19.56 MB
Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.m4v 19.04 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v 17.1 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.m4v 16.62 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.mp3 16.06 MB
Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.m4v 14.36 MB
Project 1 Basics of Modeling for Games/13 Edge Creasing.mp3 12.96 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.mp3 12.87 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.mp3 11.33 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.mp3 11.29 MB
Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.mp3 9.82 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.mp3 9.81 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.mp3 9.78 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.mp3 9.52 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.mp3 9.36 MB
Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.mp3 9.22 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.mp3 9.1 MB
Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.mp3 8.98 MB
Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.mp3 8.89 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3 8.36 MB
Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.mp3 8.33 MB
Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.mp3 8.23 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.mp3 8.06 MB
Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.mp3 8.03 MB
Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.mp3 7.84 MB
Project 10 Creating a Prop From a Concept/06 Knowing your Industry.mp3 7.74 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.mp3 7.59 MB
Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.mp3 7.23 MB
Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.mp3 7.19 MB
Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.mp3 7.16 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.mp3 7.15 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.mp3 7.09 MB
Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.mp3 7.04 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.mp3 6.92 MB
Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.mp3 6.9 MB
Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.mp3 6.85 MB
Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.mp3 6.8 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.mp3 6.76 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.mp3 6.76 MB
Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.mp3 6.74 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.mp3 6.73 MB
Project 1 Basics of Modeling for Games/08 Modeling with Booleans.mp3 6.71 MB
Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.mp3 6.67 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.mp3 6.66 MB
Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.mp3 6.62 MB
Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.mp3 6.6 MB
Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.mp3 6.55 MB
Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.mp3 6.54 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.mp3 6.51 MB
Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.mp3 6.49 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.mp3 6.42 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.mp3 6.4 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.mp3 6.37 MB
Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.mp3 6.37 MB
Project 10 Creating a Prop From a Concept/12 Examples of Altasing.mp3 6.33 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.mp3 6.3 MB
Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.mp3 6.29 MB
Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.mp3 6.27 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.mp3 6.23 MB
Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.mp3 6.23 MB
Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.mp3 6.22 MB
Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.mp3 6.2 MB
Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.mp3 6.2 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.mp3 6.18 MB
Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.mp3 6.18 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.mp3 6.18 MB
Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.mp3 6.16 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.mp3 6.15 MB
Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.mp3 6.03 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.mp3 6.03 MB
Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.mp3 5.99 MB
Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.mp3 5.99 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.mp3 5.96 MB
Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.mp3 5.96 MB
Project 1 Basics of Modeling for Games/10 What's Next.m4v 5.94 MB
Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.mp3 5.94 MB
Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.mp3 5.9 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.mp3 5.87 MB
Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.mp3 5.85 MB
Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.mp3 5.81 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.mp3 5.81 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.mp3 5.79 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.mp3 5.78 MB
Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.mp3 5.78 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.mp3 5.76 MB
Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.mp3 5.67 MB
Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.mp3 5.65 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.mp3 5.65 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.mp3 5.63 MB
Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.mp3 5.62 MB
Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.mp3 5.61 MB
Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.mp3 5.6 MB
Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.mp3 5.59 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.mp3 5.54 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.mp3 5.54 MB
Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.mp3 5.54 MB
Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.mp3 5.49 MB
Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.mp3 5.49 MB
Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.mp3 5.46 MB
Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.mp3 5.45 MB
Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.mp3 5.44 MB
Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.mp3 5.44 MB
Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.mp3 5.41 MB
Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.mp3 5.38 MB
Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.mp3 5.38 MB
Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.mp3 5.34 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.mp3 5.33 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.mp3 5.24 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.mp3 5.23 MB
Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.mp3 5.21 MB
Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.mp3 5.17 MB
Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.mp3 5.1 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.mp3 5.07 MB
Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.mp3 5.01 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.mp3 5 MB
Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.mp3 4.99 MB
Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.mp3 4.97 MB
Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.mp3 4.96 MB
Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.mp3 4.91 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.mp3 4.78 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.mp3 4.77 MB
Project 1 Basics of Modeling for Games/04 Texel Density Continued.mp3 4.72 MB
Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.mp3 4.71 MB
Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.mp3 4.71 MB
Project 8 Creating a Tileable Floor Asset/12 Layering Passes.mp3 4.61 MB
Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.mp3 4.61 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.mp3 4.57 MB
Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.mp3 4.56 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.mp3 4.53 MB
Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.mp3 4.5 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.mp3 4.45 MB
Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.mp3 4.45 MB
Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.mp3 4.42 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.mp3 4.42 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.mp3 4.37 MB
Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.mp3 4.28 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.mp3 4.25 MB
Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.mp3 4.22 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.mp3 4.16 MB
Project 10 Creating a Prop From a Concept/09 Final Tweaks.mp3 4.14 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.mp3 4.1 MB
Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.mp3 4.08 MB
Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.mp3 4.04 MB
Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.mp3 4.02 MB
Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.mp3 3.95 MB
Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.mp3 3.85 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.mp3 3.59 MB
Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.mp3 3.59 MB
Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.mp3 3.58 MB
Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.mp3 3.57 MB
Project 1 Basics of Modeling for Games/09 Spline Modeling.mp3 3.43 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.mp3 3.13 MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.mp3 3.13 MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.mp3 2.82 MB
Project 4 Tuning Texture Maps/17 More UVs.mp3 2.82 MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.mp3 2.78 MB
Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.mp3 1.96 MB
Project 1 Basics of Modeling for Games/10 What's Next.mp3 1.56 MB
Project 3 Creating UV's in Headus and 3DS Max/04-07.txt 45 B
Project 4 Tuning Texture Maps/07-08.txt 45 B
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10-11.txt 45 B
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02-07.txt 45 B
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